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An ode to video game statues

An ode to video game statues

Of the myriad objects in games, statues seem to be among the most frivolous. You can talk to or fight with beings of flesh and blood. You can explore buildings. You can climb or cut down trees, maybe even build a house with its timber. With a regular statue, the most exciting thing you can do on a good day is maybe walk around it. Why then are so many games scattered with statues so intricately designed and so prominently displayed that they distract the eye?

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