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DF Direct Weekly: Stadia is dead – so what will it take to make cloud gaming a success?

DF Direct Weekly: Stadia is dead – so what will it take to make cloud gaming a success?

So, Stadia finally met its demise last week. After an unsuccessful launch with general apathy from the audience, there’s an argument that the platform was doomed right from the very beginning – despite Google itself investing a gigantic amount of cash into the hardware and various publishing deals. Perhaps the writing was on the wall when Stadia shut down its own development studio, while the logical evolution of the platform – as a ‘white label’ cloud system that could be used by publishers – wasn’t really compatible with the Linux/Vulkan foundation. Features failed to materialise (remember being able to access a game state by sharing a link?) while there were always doubts about the 10.7 teraflops of GPU power. If graphics performance was so high, how come Xbox One X at 6TF produced superior results? Was that GPU actually virtualised over two users? I’d love to know for sure.

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