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The PS5 VRR update: tested and discussed by Digital Foundry

The PS5 VRR update: tested and discussed by Digital Foundry

This past week and some 18 months after the launch of the PS5, support for Variable Refresh Rate (VRR) technology has finally landed on the Sony console. This feature has been on Xbox and PC for years, where it’s been key to smoothing out uneven frame-rates, reducing judder and eliminating screen tearing – so VRR on PS5 brings some level of parity across platforms. But just how good is the PS5 implementation – where does it succeed, and where does it fall a bit short?

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