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Understanding market variations in esports

As a cornerstone of culture, video games have become an extension of various cultures around the world, as laid out in the Interactive Software Federation of Europe (ISFE)’s Guide to Esports. From the Starcraft 2 craze in South Korea to fighting games in the United States and Japan, video games and the competitions around them — esports — have managed to create self-contained ecosystems within various societies. 

As a cornerstone of culture, video games have become an extension of various cultures around the world, as laid out in the Interactive Software Federation of Europe (ISFE)’s Guide to Esports. From the Starcraft 2 craze in South Korea to fighting games in the United States and Japan, video games and the competitions around them — esports — have managed to create self-contained ecosystems within various societies. 

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