LANs are often times the most hyped
up and anticipated events of the year for eSports. There are 1000s of
attendees, a great production team, and a large lump of money awaiting
the top contenders.
ITG got the chance to talk to some
retired Halo players to discuss some of the main factors behind the
growth and development of the LAN event.
Welcome to Inside The Game:
eSports is one of the fastest growing
industries. More and more money is being put into organizations,
players and tournaments, so it makes sense that there’s been a drastic
change in LAN events over the past 10 years.
Most of the big differences were due
to the increased prize pools. Back in the early to mid 2000’s, when
eSports was still in it’s infancy and probably wasn’t even referred to
as eSports, a year’s worth of Halo tournaments might have totaled around
$100,000. Now because tournaments are backed by their game developers
(Valve, Microsoft, Activision, ECT.) we’re seeing prize pools of over
$100,000 per tournament and millions given out over the course of a
year. Crowd funding was also introduced to many eSports giving
tournaments an extra boost in prize money.
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Like every great rapper has said, “money’s the motivation” and money
has certainly been a big motivation for the participants at these LAN
events. Often times teams would show up unpracticed and unprepared for
their LAN events. Now, that’s hardly ever seen. Teams at LAN events have
played and practiced together for dozens of hours and have a game plan
ready when entering the tournament. This partially due to many of the
best players and teams receiving monthly salaries, but the preparation
can still be seen in the amature sceen where monthly salaries are
absent.
As earlier stated, game developers
are now starting to back their games. LAN events have seen a great
improvement in their production because these tournaments are now a
representation of the brand. Tournament host are putting thousands of
dollars into chairs, stadiums, lights, and their staff. Ex-pro players
are being hired to help with the casting, analyzing, and hosting of
major events. Renting these men and women for a weekend isn’t a cheap,
but they do bring some great knowledge to the casting crew.
The LAN event have come a long way
over the past few years, but they still have a ways to go. Hopefully
soon every LAN event will be something gamers can be proud of.
Lastly I’d like to say thank you to
our retired Halo players Justin Joseph, Zachary Edwards and Trey
Christensen who all took the time to help with the creation of this
article.
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