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Warhammer 40,000: Darktide’s gunplay is deliciously meaty

Warhammer 40,000: Darktide’s gunplay is deliciously meaty

It feels real good to shoot stuff in Warhammer 40,000: Darktide. This might not sound like the biggest deal – it’s always important for this type of horde-based, zombie-mowing game – but for Darktide good shooting is significant. Developer Fatshark, who previously made spiritual, franchise-adjacent predecessors Warhammer: Vermintide and Vermintide 2, hadn’t used actual FPS mechanics before, with Vermintide almost entirely based on melee. And doing it right in Darktide, it turns out, has been a challenge.

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